Edited Keynote – Bad News for Music Marketers
March 25, 2009 at 4:21 pm | In Uncategorized | Leave a CommentTags: albums, Borrow and Burn, CD, consumer, Digital Download, Digital Marketing, Digital Music Forum, File Sharing, illegal, Keynote, legal, Music, Music Business, p2p, Radio, Tracks
Some insight from the consumer research front.
Relationship Marketing: Bringing back “Direct to Consumer”
March 1, 2009 at 4:28 am | In Marketing, Mobile, Music Business | Leave a CommentTags: iTunes, Music Industry, Marketing, record label, customer, Walmart, consumer, D2C, Direct to Consumer, Sales, CD, Technology, Relationship, Word of Mouth, Trust, Communication, Product, partner, gadget, Early Adopter, partnership, Mobile, Cell Phone
I can’t prove it, but my guess is that “Direct to Consumer” was the earliest form of retail. An artisan crafted his product and then sold it directly to those in the community who were willing to pay for it. His brand was his reputation and his reputation was only as good as his product and his relationship with his customers. Marketing his product was exactly the same as marketing himself. Things have changed since then. Mass manufacturing and distribution have opened the doors for specialists, but specialists, by default, need partners, and partners, by default, come between the maker and the buyer, effectively destroying the essence of Direct to Consumer.
So there is a disconnect. One that marketers have tried to cover up for decades by telling stories and connecting the dots between products and consumers. It’s just that those messages are falling more frequently upon deaf ears, or at best competing against a hundred other messages at once.
There are also technological issues at play. Marketing is story-telling; stories require channels, and most channels are dictated by technology. So “gadgets” become the gatekeepers of the story. This was not a problem when the gadget was ubiquitous, but buyers are dispersing at an exponential rate into niche electronic ecosystems where standards are sparse and quality is demanded. The mobile industry is a perfect example of this. Even though almost everyone you know owns a mobile phone, each carrier is proprietary, each handset model is unique, and each user utilizes the phone’s features differently.
Abundant resources are still being spent on some tried and true methods of marketing (TV, Radio, Advertising, Email, Retail Placement, etc) but it’s becoming a crap-shoot at best. If you’re selling records, radio stations have to hit millions of people weekly to see any retail conversion at all, and the costs of advertising has becoming more difficult to justify with every click-thru campaign. We all know that email open rates are unacceptable and retail shelf space is shrinking. So this brings us back to the basics. Back to an entrepreneurial level. To make matters worse, while the industry straps up its boots, history laughs as we complain about going through this inevitable valley that some argue we created for ourselves. Especially in this economy, the Music Industry’s corporate structure is a great way to be cost effective, but the corporate mentality is a liability. So what is the most important asset moving forward? Relationships
What are 2 key elements of a successful relationship?
- Communication
- Trust
And what does a relationship get you?
- A Valid Email Address
- An Attentive Ear
- An Impulse Buy
- An Early Adopter
- An Open Wallet
- A Repeat Customer
- Word of Mouth (The loudest most effective Voice)
To the music industry’s credit, over the years they specialized in “music” while forging thousands of crucial and lucrative partnerships with 3rd parties (iTunes, Wal-Mart, Amazon, Best Buy, etc) to accelerate their product into the marketplace and amplify the message. For these partners, product was supplied, so their efforts were focused on building a strong relationship with their consumer. While there is nothing wrong with these partnerships, the labels failed to create their own direct relationship with their artists’ fans, ultimately bringing us to where we are now; completely reliant upon our partners to generate revenue for our products and communicate with our customers. Sure. We did a lot of good things to help promote the roster, but we didn’t do anything to take the relationship to the next level. We didn’t complete the cycle. We didn’t monetize it. Monetization requires a higher level of trust. A clearer method of communication. A level of trust and communication that turns a fan into a consumer. It’s a different challenge altogether. A challenge that is dependent upon deep relationships.
Maybe it wasn’t possible to facilitate this relationship then, or maybe it wasn’t cost effective. Regardless, our partners are not only taking our margin, they are taking our customer data and severing our communication lines in the process. Every credit card swiped at Wal-Mart or account setup at iTunes is another brick in the wall between the labels and music buyers. Sure, the product is moving and that’s great, but the spoils of the sale go to the partners, and the longer we wait, the more difficult it becomes to get that back.
So we begin with relationships. Deep relationships.
Web 2.0 New Marketing 4Ps
November 6, 2008 at 1:53 am | In Marketing, Music Business | Leave a CommentTags: 4Ps, consumer, Digest, digital, Digital Media Digest, Marketing, Media, New Media, p2p, Participation, Peer-to-Peer, Personalization, Predictive Modeling
Just Passing this Along. Another Wikidiscovery
1. Personalization: Consumer customization of the product or service. Opportunities expand and evolve with technology.
2. Participation: Consumer plays a role in the direction of the brand, product, service and is a by-product of the democratization of information.
3. Peer-to-Peer: “Active Consumer Communities” replacing “Passive Consumer Bases”.
4. Predictive Modeling – Implementing algorithms that limit risk, maximize potential, and eliminate known problems.
The “Price” of Customer Acquisition
November 4, 2008 at 4:20 am | In Music Business | Leave a CommentTags: acquisition, aggressive, albums, Amazon, AmazonMP3, audio, consumer, consumers, customer, digital, download, iTunes, Marketing, MP3, Music, Newbies, price, Rookies, songs, sticky, store, Walmart, Walmart.com
Customer Acquisition…For this excercise, there are 3 kinds of digital consumers:
1. Rookies: Consumers who have never purchased a digital download
2. Veterens(2 types): Experienced Digital Consumers.
_______a) Loyalists: Consumers that value a specific brand of music service and are not easily intrigued by cheaper prices, additional service features, or an alternate, higher quality end product. They are comfortable with the way they already consume music and find value in the brand they have already chosen such as Image, Usability, Convenience, Security, etc.
_______b) Experimentalists: These consumers are crafty and have no existing brand loyalty. Price carries a significant amount of weight in their decision but other factors are an issue such as interoperability, selection, and freedom.
So let’s say you want to start a successful digital music store. There’s only a finite number of customers and you need to motivate them quickly in order to stay afloat, so you prioritize your attack it in this order:
Experimentalists => Rookies => Loyalist
How do you separate them? Price.
Customer Acquisition via Price – This automatically aligns your consumers to the desired priority above and here’s why:
Experimentalists are first because they are proactive about new ideas and new processes. They are already acclimated to what you are asking them to do so you don’t have to teach them. They see the value in what you are offering before they begin and are willing to experiment for that reward (a cheaper price). Experimentalists are also great because their pioneer efforts hardly ever go unnoticed.
…and that’s where you get the Rookies. They want what the Experimentalists are blabbing on and on about, and while they would have never gone down that road on their own, they now have a partner in crime and proof that someone else survived the journey before them. Sure, you may get a few Rookies by chance, but the Experimentalists make great teachers and offer a support structure for them that is crucial to success.
Loyalists? – How do you get the loyalists? Doubt…and this takes time.
You won’t win Loyalists over immediately because they are wrapped very tight in their brand security blanket, but they’re smart. They’ve been around a while – hence the term “veteran” and at one point in time, they used to be “Experimentalists”. They hold tightly to their belief that what they have been doing is best and take great pride in their methods, but the Rookies and Experimentalists continue to plant that seed of doubt with every successful transaction and in every conversation about music.
Rookie, “Oh, I can’t believe how easy that was…and cheap”
Experimentalists, “I know, and the price and quality is so much better than ___”
Once you win over a few Loyalists, then you have yourself a battle. One Loyalist can convert a multitude of others because they know what it would take to convert one of them.
Want to Fail quickly? – create a bad customer experience for any of these consumers. Experimentalists are experienced shoppers and are not going to vouch for your service without good reason. Rookies are newbies for a reason and any misstep will send them back to buying physical CDs or to your competition where they can find tried and true security. Any misstep with a Loyalist will just reinforce his faithfulness to his current system.
______________________________________________
This is exactly what AmazonMP3 and Walmart.com are doing right now, and eating a ton of costs in the name of customer acquisition. Releasing new records (Keane and Snow Patrol) at huge discounts is a great first step in getting the Rookies and the Experimentalists to try it, but it has to be a first step of many.
PRICE_is only the first step, and by itself, it doesn’t create brand loyalty or “sticky” consumers. Both of these companies have a huge online footprint and a broad product selection that is unmatched by most, but when it comes to digital music, they have a long way to go. They must followup their aggressive pricing with a competitive service and brand identity. It is expensive to play offense, and deep pockets are essential, but it’s going to take much more than that. It will be interesting to see how well they execute the next phase of their attack.
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